Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Carolyn Snyder

Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces


Paper.Prototyping.The.Fast.and.Easy.Way.to.Design.and.Refine.User.Interfaces.pdf
ISBN: 1558608702,9781558608702 | 408 pages | 11 Mb


Download Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces



Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces Carolyn Snyder
Publisher: Morgan Kaufmann




Many designers and developers are assigned projects that do not have the luxury of retaining a UX specialist, but are (of course) still expected to product elegant, intuitive interfaces. Download Photoshop Elements 8 : Fast and Easy Way To Learn - Free chm, pdf ebooks rapidshare download, ebook torrents bittorrent download. Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies) Do you spend a lot of time during the design. Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces , Morgan Kaufmann, April 2003. The purpose of paper prototyping is to evaluate the idea behind the user interface, not the sketch itself. (2003) Paper Prototyping: The fast and easy way to design and refine user interfaces, San Francisco, CA, Morgan Kaufmann, Elsevier Science. It's not pretty but the whole prototype was created in minutes by one of the delegates . We have refined a successful process to run a usability study that takes only a week: two days of prep, one day recruiting, one day testing and analyzing. Wireframing and paper prototyping is definitely evolving as user's online prowess and tastes become more refined, but this practice is still a very valuable component in mobile design. These techniques remind me of Gerry McGovern's joke that the worst possible way to design a web site is to have five smart people in a room drinking lattes and discussing branding. Paper prototypes are quite literally 'artless': simple and unaffected. We used Simple user testing with 5 participants, paper prototyping, and heuristic evaluation offer a cheap, fast, and early focus on usability, as well as many rounds of iterative design. However, we're all individuals, with different preferences and ways of thinking. Here's how we The high-level mockups contained just enough details to test the interactions and interfaces we defined in step 1.